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Kevin Hunter Role

Kevin is the lone hunter in a 1vAll round. No published lore, voice lines, badge, or unlock condition; the role is HUD-assigned or queue-selected. Treat the entries below as habit models sourced from the kevingames.wiki tier table.

SHabit

Spawn Read + Wide First Loop

If 3+ players stack at spawn, take the gift. Otherwise loop to shore or standing stones — never tunnel.

RoleOpening
TypeTactic
ObtainPractice on the Week-1 savanna
Best ForDeciding gift-take vs wide loop on first 20 seconds
Spawn readWide loopHelper check
SHabit

Hold Arch From Exit Angle

The rock arch is the map's only LOS-break tool. Hold it from the exit angle so survivors cannot break line of sight by going through.

RoleChoke
TypeTactic
ObtainPractice around rock_arch_1
Best ForForcing survivors into a chase you can read
Arch holdExit angleLOS read
SHabit

Collapse On Noise

When noise is loud (emotes, jumps), collapse. Do not celebrate in the open after a hit.

RolePressure
TypeTactic
ObtainListen for footstep audio + HUD cues
Best ForPunishing a single survivor for emoting in the open
Audio cue readCollapse rotationNo celebration

Kevin Media

kevin game map savanna with rock arch, blocky trees, water, standing stones
Hero composition reused for map-guide and identity pages until official gallery fetches land.
kevin game hunter-stone landscape for tier list and round card reference
Hero composition reused for tier-list and round-checklist pages.

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link kevin entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.

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